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Spud's Quest

I've been looking forward to play this game for a long time, and the first hours of play do not disappoint. It mixes a lot of stuff I like in games, such as: - Freedom to explore, but not so much that it becomes overwhelming; - A game world whose locations are distinct enough to be interesting to travel around; - Several game mechanics that I like, such as 2D platforming, real-time combat, exploration and puzzle-solving; So, I guess I will keep enjoying it, up to the point where I will get permanently blocked by some frustrating puzzle. I started playing the game in a Netbook, and it was VERY slow there (maybe 40% of the original speed?) for no apparent reason. This is unfortunate, it seems I will have to play it on a "proper" computer. Update 2017-08-29 Just arrived at the third temple (out of four). I am pleasantly surprised by the game, and did not expect to get this far. The gameplay alternates between two distinct phases: exploring the overworld and
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Divide by Sheep

From the videos, I could not understand the game mechanics, but after the game started, it was very easy to get it. The game itself looks cute, although I'm not a fan of the "flash look" of the artwork. Played 12 levels, and was starting to feel bored, the mouse controls drag the game a bit. I wonder if there are a faster way to pass sheeps around, like some keyboard controls. Flash Sheep says "He-e-e-e-ello"

Neon Drive

I love the look of this game! Maybe it's the Out Run vibes. Completed the first stage, tried a bit of the second. The music seemed ok, but did not fall in love with it. The first stage felt short, but I prefer it that way, better that than over staying your welcome. Knowing that there are only five levels (edit: it's seven levels) made me think the game is quite short, which at the moment is not necessarily a bad thing.